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Twilight

Twilight – July 14, 2009 6:59 PM (edited 7/19/09 11:37 PM)
Cyris (240 posts) Tapped Out
Rating: /images/autobot.gif + 1
Twilight is a campaign / adventure arc that I ran for some friends her in Massachusetts. I think with a few tweaks, it will work out very well for our group. I'm going to TRY to keep the game episodic in nature, with each session being an adventure that ends. There will be meta-plot woven in, and we can do some setup / downtime stuff between sessions.

The setting is "standard" 4th edition, with a few tweaks:
•9 alignments are back. They have no mechanical effects, and you don't even need to pick an alignment for yourself if you don't want to. Consider them more role-playing aides, and a thematic link with....
•There are 9 sentient races, and 9 gods, one for each race. Each race/god is associated with an alignment, though individuals of the race need not be the alignment, but more often then not they are, or lean that way.

Dragonborn - LG - Bahamut
Dwarves - NG -
Shifter - CG -
Elves - LN -
Human - N -
???? - CN -
Hobgoblins - LE -
Lizardfolk - NE -
Orcs - CE -


Then there is the world of Twilight:
•Twilight is a spherical planet that is perpetually in night. Once a "day", the sky brightens to twilight, but no sun ever peeks above a cloud. The stars at night are fairly bright, and there is no moon. Twilight used to have a sun, it is fairly well documented that 300 years ago was the last time it rose. Each religion / culture / tribe will have it's own story of why, but few dispute it was there, and almost all have their own ideas of how to bring it back.
•Twilight has what one from a standard D&D world would call an unusually large amount of ancient ruins. Many are unexplored, and many are found every year. Each is considered the domain of the city-state that it is within, and all official rights to that which is inside them belong to that city. Entering such a ruin without the permission of the local lord is a crime, and beyond that it is unwise. All such ruins seem to contain terrible creatures. Many who venture in, never return.
•There are a number of ecological and economic changes that have taken place over the last 300 years that have altered the face of Twilight after this event. Twilight was a very much "standard" D&D magical medieval world with various kingdoms of all sorts. The un-ending night has caused all such empires to collapse, in favor of city-states trying to survive. Forests have rotted away and been replaced by various breeds of mushrooms and hybrids of trees and fungus. There are few seasonal shifts on Twilight anymore, it is cold and windy all the time. Sometimes it is colder, sometimes it is windier, but that's about it.
•Residuum (spelling?) is one of the more valuable commodities in Twilight for two reasons. Supply of it from natural sources has mostly dried up. In older times, residuum could be refined out of various natural elements, sacred groves etc. However, these sources have dried up, or are nearly impossible to find. There is a new fungus, "Star-silver", that can be grown as a cash crop and turned into Residuum, but it is very inneficient, hard to farm and takes the best soil away from edible products. Meanwhile, demand has skyrocketed. Residuum is used to create and maintain the various "Continual Lights" that keep civilization alive, as well as a variety of new magical devices that have been invented to make life more sustainable. Common uses for such devices are to create heat and light, enrich the nutrient light soil, create food and fight disease. As Tozzi said, it's an economy based on magic... but the materials for that magic are increasingly scarce...
•Food in Twilight is collected from a combination of sources. Farming is done very much like now, but with the aid of various magical devices. A mix of various plants combine to create foods and fruits that can be prepared enough to be edible. the stars and twilight give enough light for some photosynthesis, but plants that rely completely on it for energy are long gone. Some farmed plants are even carnivorous. Stagnant water is kept around such fields to grow flies and other slimy things for the plants to feed on.
•Ecology in twilight is like a forest at night. There are hunters and prey and "trees", but each of them have developed some way to exist in a lightness, low nutrient world. Lots of slime, white skin, blind things. Very icky.

Into all this comes the Delvers:
They are a fairly large international corporation of ruin explorers. By being good at their job (getting into ruins, killing the baddies in there, and leaving with piles of magical objects) and by blacklisting nobles who use 3rd party groups, Delvers have become THE ruin explorers. There are Delver outposts in most cities, and they have extensive contacts and spy networks, as well as explorers constantly looking for new ruins, and diplomats working nobles over for the rights to enter the ruins. A Delve into a ruin will give a cut of the findings to the noble whose land it is on.
Delvers are rock stars, athletes, saviors and role-models all wrapped into a sword-wielding spell-slinging package. Commoners aspire to become them (most Delvers are not nobles), collect trading cards of them, and got into fist-fights over their favorites while in school, or while drunk.

Re: Twilight – July 14, 2009 7:17 PM (edited 7/14/09 3:17 PM)
chaoscat (452 posts) Ambassador of Good Will
Rating: Not Rated
i can't resist asking - in that depressed of an economy, who is spending the resources to make delver trading cards? For that matter, what are they using for paper?

_________________________________________________
Why in the world is your title "Ambassador of Good Will"? Is it some attempt at the Guiness Record for Irony?
--Balerion
Re: Twilight – July 14, 2009 7:19 PM (edited 7/14/09 3:19 PM)
Balerion (1224 posts) Elite Powergamer
Rating: Not Rated
They've worked out a fungal-based pulp that can be turned into paper Smile It smells bad, but is viable.

_________________________________________________
I really think the three “!”s really captures the exuberance that Clair must have been feeling when he almost said it. -Cuzzo
Re: Twilight – July 14, 2009 7:24 PM (edited 7/14/09 3:24 PM)
chaoscat (452 posts) Ambassador of Good Will
Rating: Not Rated
yeah, but why grow it? unless it can be grown on land so shitty it doesn't grow anything else, why not grow star-silver or food? I guess you could postulate a few families with utterly worthless lands who grow paper mushrooms and make paper because it's the only thing they can do, but it seems like they'd largely have given up and left by now.

_________________________________________________
Why in the world is your title "Ambassador of Good Will"? Is it some attempt at the Guiness Record for Irony?
--Balerion
Re: Twilight – July 14, 2009 7:29 PM (edited 7/14/09 3:29 PM)
Balerion (1224 posts) Elite Powergamer
Rating: Not Rated
Maybe it's made from the leftover star-silver that the residuum harvesting rituals fail on (I'm assuming this is possible).

_________________________________________________
I really think the three “!”s really captures the exuberance that Clair must have been feeling when he almost said it. -Cuzzo
Re: Twilight – July 14, 2009 7:31 PM (edited 7/14/09 3:31 PM)
Talraen (2373 posts) Doesn't Play with Others
Rating: Not Rated
It's made from the dessicated, inedbile husks for what passes as "fruit" on this depressing world, which serves no other purpose. And a little secret ingredient I like to call "seriousy, what's wrong with you?" Wink

--
There is no Mythril Sword in Elfheim
Re: Twilight – July 14, 2009 7:33 PM (edited 7/14/09 3:33 PM)
Cyris (240 posts) Tapped Out
Rating: Not Rated
Twilight is down, but not out. It is in bad shape, but not a wasteland. Life is hard, but not impossible. There is need for paper still, and more pulpy treeshrooms would most likely be used. Documents, records, spells scrolls and even books are all still produced. Some cities are in better shape then others of course. Interestingly, there is not much poverty. Homeless and unemployed not actively supported by family or tribe members die very fast, there is not much to scavenge.

Re: Twilight – July 29, 2009 8:26 PM (edited 7/29/09 4:26 PM)
Balerion (1224 posts) Elite Powergamer
Rating: Not Rated
Did you ever determine the CN race?

_________________________________________________
I really think the three “!”s really captures the exuberance that Clair must have been feeling when he almost said it. -Cuzzo
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