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Roleplaying is for Luzerz

Male human cleric 6/radiant servant of Pelor 1
Dungeons & Dragons v.3.5 (Dowd's Online Hardcore Campaign)

Character Creation Notes

Roleplaying is for Luzerz was created by Balerion at 7th level using the point buy 28 method of generating ability scores. He has standard treasure for his level and XP total (22,000 XP, 20,000 gp).


Roleplaying is for Luzerz - CR 7
hp 34 (7 HD)
Male human cleric 6/radiant servant of PelorCD 1
NG Medium humanoid
Init -1; Senses Listen +4, Spot +4
Languages Common
AC 21, touch 9, flat-footed 21 (-1 Dex, +9 armor, +3 shield)
Fort +9, Ref +3, Will +13
Speed 20 ft. (4 squares) in full plate, base speed 30 ft.
Melee +1 heavy mace +6 (1d8+2)
Base Atk +4; Grp +5
Special Actions greater turning 6/day, turn undead 10/day (+5, 2d6+10, 7th), spontaneous casting (cure spells)
Combat Gear potion of cure light wounds, 2 potions of cure moderate wounds, 2 potions of lesser restoration, potion of remove fear, potion of remove paralysis, wand of cure light wounds (50 charges)
Cleric Spells Prepared (CL 7th):
4th - death ward, fire shieldD, restoration
3rd - magic circle against evil, remove blindness/deafness, remove curse, searing lightD (+3 ranged touch)
2nd - consecrate (2), cure moderate woundsD, lesser restoration (2), spiritual weapon (+8 attack bonus)
1st - cure light woundsD, divine favor, hide from undead (DC 15), protection from evil, remove fear, resurgenceSpC
0 - detect magic (2), detect poison, light (2), resistance
D: Domain spell. Deity: Pelor. Domains: Healing, Sun
Abilities Str 12, Dex 8, Con 10, Int 10, Wis 19, Cha 16
SQ radiance
Feats Augment HealingCD, Divine Metamagic (Maximize Spell)CD, Extra TurningB, Maximize Spell
Skills Concentration +10, Heal +12, Knowledge (religion) +10, Knowledge (the planes) +4
Possessions combat gear plus +1 full plate, +2 buckler, +1 heavy mace, cloak of resistance +2, periapt of Wisdom +2, backpack, bedroll, healer's kit, 50' silk rope, silver holy symbol of Pelor, 10 days' trail rations, waterskin, 429 gp, 9 sp
Radiance When Roleplaying is for Luzerz casts any spell with the light descriptor, the radius of illumination is doubled, and the spell is treated as if it were one level higher than it actually is for all purposes, including determining whether it can counter or dispel a spell with the darkness descriptor.
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